Air Force how players play on IS 7. Selecting equipment, equipment and crew perks

IS-7 is a Tier 10 USSR heavy tank. A dynamic tank with a virtually impenetrable turret and ricochet armor. Armed with a rather inaccurate weapon with not the best penetration. The tank is designed for close-range combat.

Leveling up

  • The IS-7 heavy tank is researched for 191,500 Experience. The tank is purchased immediately in “elite” condition. The previous tank is Object 257.

Top equipment

Combat effectiveness

The IS-7 gun has average armor penetration, good alpha, low damage per minute, low accuracy and takes a long time to aim. The IS-7 has excellent armor.

It is important to understand that any tank in the game, if the average armor penetration value on basic shells falls, will not be able to penetrate us into the forehead of the turret and VLD, however, the NLD will be penetrated by every hit from Tier X tanks and some Tier VIII-IX tanks.

The IS-7 has good dynamics and a maximum speed of 60 km/h, which it only picks up from a hill. The sides have a bulwark, but behind it the armor has a slight slope and is therefore very easily penetrated by any Tier VIII tank with top-end weapons.

Tanking with a diamond shape is undesirable, since the reduced armor of one of the VLD armor plates in this case is sharply reduced due to the “pike nose”, and the sides are not reliable enough even despite the presence of a bulwark.

The IS-7 is a universal tank and can perform almost any task on the battlefield. The main task of the IS-7 is to break through or deter the enemy.

The tank must fight at close or medium range, from which it deals damage well, because at long range there may be problems with dealing it.

Good dynamics allow you to quickly respond to changes in battle and quickly occupy advantageous points.

Advantages

  • Good top speed
  • Reliable turret armor
  • Small dispersion of the gun on the move and when turning the turret
  • Low profile
  • A good safety margin is 2400 points.

Flaws

  • Long mixing and reloading
  • Poor armor penetration
  • Long body

Crew skills and abilities

Equipment and equipment

Among the equipment, two mandatory modules can be distinguished - the Rammer and the Vertical Stabilizer. The third slot can be equipped with Improved Ventilation.

How to play

The IS-7 is a breakthrough tank, so you need to play it aggressively. The gun's stabilization and accuracy make it possible to conduct targeted fire, especially on the move. However, armor-piercing shells have weak penetration, and due to the long aiming, the IS-7 is forced to shorten the distance and switch to close combat.

Good aiming time, small dispersion when moving and turning the turret allows the vehicle to fully realize its firepower, and 2400 points of strength will increase survivability in battle.

The gun depression angle is not bad, but sometimes you have to roll out from behind a hill and expose the armor. At close range, you need to cover the lower frontal part, or even better, the forehead of the body. Under the turret there is an ammunition rack that can detonate at the most inopportune moment.

The engine of the top Soviet heavy tank is powerful, giving it the mobility that heavy tanks lack. The combination of these properties emphasizes the role of the IS-7 as a breakthrough tank, which is always at the forefront of attack.

The armor of the IS-7 in the frontal projection has very few weak points through which damage can pass. The large amount of sloped armor makes it difficult to penetrate.

Red: Engine
Blue: Fuel Tank
White: Ammunition rack
Yellow: Crew
Purple: Weak spot


The sides have classic weak points of Soviet tanks. The fuel tank and engine are located at the rear of the tank, and the ammunition stowage is located at the front along with the crew. The “ears” on the sides of the tower, one accurate shot and a one-shot deserve special attention.

On the right side, we see almost the same thing, the main difference is that the commander takes the place of the gunner in the front of the turret. It is best to shoot through the hull through the gap above the tracks.


In the frontal projection is the “Achilles heel” of the IS-7 - the ammunition rack. If possible, target the area where the tank's headlights are located. Also, the lower armor plate is easily penetrated and there is also the possibility of damaging the fuel tanks.

The sloped rear armor is prone to ricochets. The lower armor plate penetrates better. Pushing the turret at this angle will almost certainly disable one of the loaders or the ammo rack. Shooting at the rear of the turret results in crits for the loader or detonation of the ammo rack.

Historical reference

IS-7 (object 260) - an experienced Soviet heavy tank. Developed in 1945-1947, production was limited to six prototypes and a small number of pre-production vehicles produced in 1949.

The most powerful tank of its time and the heaviest among Soviet tanks. It was not adopted by the Soviet Army, but many of the solutions first used on this tank were subsequently successfully used in production vehicles.

In the game World of tanks, the tank is at level ten and immediately appears in an elite configuration. Despite the impressive characteristics, you should not believe the numbers. The maximum speed is 59 kilometers per hour, but we can only accelerate to it from a large hill.

History of the tank.
Development of the IS7 heavy tank began in 1945. In 1948, six prototypes were created, but despite the complete superiority of the tanks over competitors of its time, the tank was never put into service. The Soviet government abandoned the production of tanks weighing more than 60 tons.

What perks to download for the crew.
It is mandatory to give the crew the perks of cleanliness and order, non-contact ammunition storage, smooth rotation of the turret and smooth movement. Don't forget about repairs, sixth sense and military brotherhood.

What equipment and modules to install.
The main disadvantage of the Seven is its weapon. Based on the totality of its characteristics, the gun turned out to be one of the worst at level ten and imposes close combat tactics. When choosing equipment you should take this into account. Therefore we install gun rammer, vertical stabilizer and improved ventilation. Together with additional rations and combat brotherhood, this configuration gives a good increase in the characteristics of the weapon. In order not to carry a fire extinguisher with you, you can upgrade your crew’s fire extinguishing skills. It is noteworthy that the cost of sub-caliber shells is one of the lowest at level ten. At the same time, they also have low efficiency - penetration is only 303 mm.

Penetration zones and weak points of the tank.
Side armor 150 mm. In fact, it turns out that this is only a small strip of shielded armor. In general, the side armor is 100 millimeters. The pike nose armor also has special features. When posed towards the enemy with the forehead, the lower armor plate becomes vulnerable, and when posed in a diamond shape, the cheekbones become vulnerable. Without reliable cover, a tank becomes an easy victim for the enemy.

How to play correctly.
IS7 is a melee tank. But in close combat you need to be careful. Because the car has one of the minimum strength values ​​at its level. You need to use cover as much as possible and always try to tank damage through the tower. You also need to learn how to correctly use the pike nose design in order to get ricochets and non-penetrations. It is necessary to present the opponent with a reverse bevel.
It is better to immediately forget about using side armor. This tactic is not very suitable for IS7, since we expose the vulnerable part of the pike’s nose to precision level 10 guns. Feel free to use the pipes of allies and opponents in order to hide your vulnerable zone.
Try to find places where you can show only the front of the turret or the back of the bevel of the frontal armor. Try to avoid firefights with top tanks in open areas. If you have not found a reliable shelter, then a frank exchange of health points often ends disastrously for the seven. This is due to the fact that we do not have the best penetration, as well as a small margin of safety.
Our tank has good damage per shot for its level - 490 HP. But realizing the capabilities of the seven’s gun from long distances is complicated by the need for complete and long aiming. It is possible to target enemy weak points and deal damage to them with this tank, but to do this, you first need to make sure that you are in a safe position and there is no artillery fire at you or you are not showing your weak points to the enemy.
If you manage to take a good position, then you become practically invulnerable - even to level 10 anti-tank self-propelled guns. Their shells are not guaranteed to penetrate your tower. Especially if you are constantly moving back and forth. At this time, you will be able to aim for weak areas on the enemy's armor without any problems, since most tanks in the game have weak areas on the turret.
When looking for cover, try to choose hills with slight differences in terrain, since the horizontal aiming angles are not the best quality of the IS 7.

Bottom line.
The main points when playing seven are assessing the location of allied forces on the map, constantly analyzing terrain conditions and searching for protected positions. This tactic will help preserve your precious health points longer and benefit the team. Stones, bushes and hills should become your faithful companions.

On IS-7 for World of Tanks. The legendary Soviet ten, also known as “grandfather”, “lunokhod”, “seven”, is worth attention if only because it was the first tenth level heavy vehicle introduced into the game simultaneously with Mouse. This happened at a time when the French drums were in Wargaming's distant plans, and the top art was level six. More than a dozen tanks have been introduced and removed from the game since then, but the IS-7 remains, having undergone minimal changes. Let's try to understand the secret of his success.

Review and technical characteristics of the IS-7

Advantages

  • Frontal armor at good angles. If you hide the NLD, then the “pike nose” is almost impenetrable;
  • Side armor reinforced with screens allows for effective diamond and reverse diamond tanking;
  • An almost invulnerable tower. There are no protruding parts like commander's turrets;
  • Low silhouette;
  • Versatility. You can equally effectively tank with heavies or occupy key positions with ST;
  • High top speed. From the mountain you can reach up to 70 km/h;
  • High alpha.

However, there are no tanks without drawbacks. Let's see what makes playing World of Tanks on the IS-7 less comfortable.

Flaws:

  • Low gun accuracy. The indicator is even worse than the average among dozens;
  • Long mixing. Does not allow implementing alpha by CD;
  • Low damage per minute;
  • Small margin of safety. The tank is vulnerable when going around from the stern;
  • Low dynamics. The tank does not reach the maximum 60 km/h. The average speed in a straight line is only 38-40 km/h.

What equipment should be installed on the IS-7?


Playing on a top tank without modules means losing battles. Let's figure out what equipment to install on the IS-7 in order to maximize the tank's potential. There are two main configurations.

Basic arrangement:

  1. Gun rammer.
  2. Ventilation.

Alternative arrangement:

  1. Gun rammer.
  2. Vertical stabilizer.
  3. Reinforced aiming drives.

As can be seen from the table, the equipment on the IS-7 consists of classic thrust modules. Rammer and stabilizer are two required items. Without them, the tank cannot compete in firepower. You can experiment with the third module - install ventilation to bring the tank closer to the CT or aiming drives to infuse damage even more efficiently.

The gun has normal penetration, so you don’t need to carry a lot of gold, a maximum of a quarter of the ammunition. It’s not bad to have one landmine to shoot down, but since the ammunition load is not large, whether it’s worth taking is up to you to decide.

For the crew, it is enough to take a standard first aid kit, a strap and a fire extinguisher.

What skills (perks) should I level up on the IS-7?

Combat skills are special skills that are unlocked after one hundred percent leveling up of the team. Let's see, the perks of the IS-7 crew provide a special advantage.

Commander Skills:

  • ​Light bulb 6 sense. Required skill. It is important to know exactly when the tank was discovered.
  • ​Repair.
  • ​Eagle eye. To collect information about opponents during battle.
  • ​Combat brotherhood.

Gunner:

  • ​Repair.
  • ​Smooth rotation of the tower. To reduce faster.
  • Sniper. For crits inflicted on enemies, bonuses are provided in the form of money, experience and medals.
  • ​Combat brotherhood

Driver mechanic:

  • ​Repair.
  • ​Smooth ride. It will be necessary to start reducing from a smaller circle.
  • King of off-road. Will improve the poor dynamics of the tank on viscous soils.
  • ​Combat brotherhood.

Charging:

  • Repair.
  • ​Non-contact ammunition rack. Although BCs aren't knocked out in every fight, the extra protection won't hurt.
  • Intuition. Quickly changing types of projectiles will help you react faster in dynamic battles.
  • ​Combat brotherhood.

Charging:

  • ​Repair.
  • ​Desperate. A small amount of strength can run out quite quickly, however, if you take an advantageous position, you can play from armor. You can also use risky tactics with this skill.
  • Radio interception. Allows you to control the entire battlefield.
  • ​Combat brotherhood.

I think there are no questions left about what perks to put on the IS-7. If you upgrade your crew to four skills, your chances of winning will increase significantly.​

Where to push the IS-7? Penetration zones and weak points.

IS-7 is a reliable friend in the hands of an ally. If the seven is controlled by an opponent, it turns into a formidable obstacle. Let's determine where to punch the IS-7 using a practical example.



From the diagram it is clear that the optimal penetration zones for the IS-7 are the sides under the screen and the stern. If the maneuverability of the tank allows you to bypass the “grandfather” from the stern, it is better to do just that. Owners of precision weapons can try to target the area between the screen and the track or shoot at random between the rollers.

The situation in urban battles is somewhat different. In such a situation, you need to know where to throw the IS-7 in the clinch. There are two main points:

  1. Roof of the tower. Tall tanks with good air defenses, like the E100 or Tapkolv, can penetrate seven into an unprotected turret cover. The same applies to art.
  2. Rangefinder. It is located directly under the gun. By shooting at him, you can not only cause damage, but also break the enemy’s optics, significantly reducing visibility.

How to play?





Hello dear “residents” of Ongaba.

Today, I want to introduce you to such a wonderful “machine” as the heavy Soviet tank Is-7.

There was already a guide on Is-7, but! I will have a slightly different guide. In the next 5-10 minutes of reading the guide, you will learn a lot about this technique.

Let's begin!

Armor

I'll start with the Is-7 armor

So. The forehead of the tower (highlighted in red) is difficult to break through the alpha. From a distance of more than 200m, even the high-explosive FV215b 183 will not give much damage, approximately 100-200. But in the clinch, PT lvl 10 is broken through with gold. The technical specifications say 240mm of armor, but in reality, if you take into account the angles of the armor, it comes out to about 300-330mm.

Next come the (cheeks) of the tower, (indicated in orange) They are easier to penetrate, but due to the angles of inclination, the chance of ricocheting is very high. In the clinch, many lvl 10s break through their cheeks, so you have to wag your tower. The armor according to the technical characteristics is 180mm, but in reality it is approximately 200-230mm.

Now we will talk about the places where the Is-7 headlights are located. Many people think that headlights break through easily, but in reality this is not the case. This place is difficult to penetrate, just like the cheeks. Armor according to technical characteristics is 150mm, but in reality 190-220

Now the weakest armor on the Is-7's forehead is the NLD. It is highlighted in yellow, since it is very easy to penetrate there, so in a head-on collision, it is better to hide the NLD somehow. The armor there is 150mm as written in the technical specifications.

We've dealt with the Frontal Armor.

Now board.

The side of the turret is 185mm according to the technical specifications, but the angles of inclination give approximately 200-240mm of armor, which is just as difficult to penetrate as the cheeks of the turret.

That thin thing highlighted in orange is a false side, 150mm according to the technical characteristics, but it is difficult to penetrate it, since it ricochets very often.

Well, the side is sewn by everyone) 150mm according to the technical characteristics, we try not to expose the sides to the enemy.

Now the food.

The stern of the tower is quite good. 94mm in terms of performance characteristics is certainly not enough, but the tilt angles give us as much as 150-170mm. So don't be upset)

Well, the “ass” of the tank is cardboard 100mm according to the technical characteristics, but I will say that it ricochets often. But still, don’t expose your ass to your enemies, otherwise it will be bad;)

We sorted out the armor. Now let's look at the Is-7 gun.

gun

Our gun is 130mm S-70. Average damage 490 penetration of 250mm BB. And the goldoy is 303mm. Rate of fire 4.38. (I have a CD of 11.7 sec. It’s worth sending, fighting brothers, and dry rations.) 0.4 spread 3.4 convergence. My opinion about the gun. Damage and penetration are not bad for a TT, the disadvantage of the gun is that it is oblique and takes a long time to bring down, but this can be corrected with a vertical aiming stabilizer and reinforced aiming drives. CD is also quite fast.

Personally, my opinion about the tank

I will say that the tank is good. You can tank with your forehead calmly. He also knows how to deal damage quite well. The maximum speed is 60 km/h, but the tank itself cannot reach this speed, only from the mountain) And there, the average speed of the tank is 40 km/h. He has 2150 HP, which I think is not enough for a lvl 10 TT. It is very comfortable to play on it, it is quite maneuverable compared to TTs of its level. Another disadvantage of the IS-7 is that it has expensive repairs (24,000), without a premium, you will go into a big minus. But what to say about this and that, I’ve already told you everything. The tank is very good, download it, you won’t regret it. This was my opinion about the Is-7.

3-03-2017, 08:25

Hi all! The ACES team is with you and we are pleased to inform you that today we will talk about a tank, which in the vast majority of cases becomes the first acquisition of the tenth level in many hangars. The presence of which warms the soul of fans of Soviet technology, and the absence of which awakens the desire to acquire it as soon as possible; and we’ll talk about the legendary “seven”, in front of you IS-7 guide!

Traditionally, we will divide the review into several main parts:

1. IS-7: the path of the ancestors;
2. Advantages and disadvantages of the tank;
3. Choice of crew skills;
4. Additional equipment;
5. Selection of equipment;
6. Tank playing style;
7. Final word.

IS-7: the path of the ancestors

The IS-7 is located at level 10 in the Soviet heavy tank development branch. It should be noted that on the way to IS-7 World of Tanks we will meet a lot of tanks that are quite pleasant to play and easy to master, such as the KV-85, which recently replaced the legendary “Kvass”, the IS with its excellent gun, the famous “troika”, and, finally, the IS-8 - the owner of the “black belt” » in terms of damage per minute among heavy tanks of the ninth level. The main feature of this branch of heavy tanks is the ease of mastering combat vehicles: each subsequent one, although different from its predecessor, still has one common feature - when playing on any of the presented vehicles, the player will not need much time to master them, just spend a couple of minutes three battles and it becomes clear what and how best to do on a particular tank. This will undoubtedly bring a lot of pleasure to World of Tanks players, and will also make the path easier to receiving the main gift of the Soviet branch of heavy tanks - IS-7.

Advantages and disadvantages of the tank

Talking about the benefits and considering IS-7 characteristics It must be said that this tank has a very strong turret, capable in most cases of withstanding damage from almost all guns in the game, quite interesting hull armor, as well as good dynamics for a heavy tank, which allows us to change directions of battle like a medium tank.


A very remarkable side IS-7 WoT lies in the arrangement of its armor plates, this design is called the pike nose. The “cheeks” are marked with red circles, the lower armor plate is marked with a green triangle, and the driver’s inspection strip is marked with a blue rectangle. Each zone is vulnerable in its own way. When the tank is positioned at a right angle, it is very difficult to penetrate the tank’s armor in the “cheeks”; it is quite easy to penetrate the lower armor plate and the drive rail. When positioning the tank at an angle of 45 degrees to the enemy, we make one of the “cheeks” of the “pike nose” vulnerable, leveling the angle, however, we increase the NLD angle and protect the other “cheek” from penetration. Therefore, when colliding with an enemy, we try to move our body to increase the chance of non-penetration or ricochet. More on the advantages of armor IS-7 can be attributed to the presence of screens.

But you should also be aware of one important drawback. In the frontal projection of the body of the IS-7 World of Tanks there is an ammunition rack, that is, by punching us in the “cheeks”, the enemy is able to damage it, therefore increase the reload time, and in the worst case, blow up our tank.


And although the width of our screens is very small, hits from cumulative shells of many tanks often pass without damage, which is undoubtedly a great advantage of the tank. There are often cases when an E-100 charged with a cumulative charge at a right angle does not penetrate the “seven” into the side!

gun

Along with the already mentioned advantages IS-7 heavy tank It also has a number of disadvantages, they relate to weapons. But don’t think about it, in fact, the gun at our disposal is very worthy and it also has enough strengths.

So let's start with the fact that IS-7 gun does not have a record, but powerful one-time damage. At the same time, our rate of fire is low, however, this is a problem with most TT-10s, so a DPM of 2150 units is not so bad, we practically do not lag behind our classmates from Germany, America, and Japan.

With penetration parameters IS-7 World of Tanks not everything is smooth, since ordinary armor-piercing shells are not enough to fight with other tenth-level heavies and penetrate them head-on. To do this, you will have to carry about 10 gold sub-calibers with you. However, for confrontation with other equipment, standard BBs are sufficient.

The main problem with our gun is not penetration, but rather accuracy. IS-7 tank has a large spread, long aiming and poor stabilization. In addition, the negative vertical aiming angle is only 6 degrees, which imposes significant restrictions on the comfort of the game.

Selecting IS-7 Crew Skills

As for the choice of crew skills, you can limit yourself to a fairly standard choice for a heavy tank. This means that on IS-7 perks pumped in according to the following scheme and preferably in the following sequence:

Commander - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Loader - , , , .
Loader-radio operator - , , ,

The off-road king will improve the driving characteristics of our tank, and he really needs this. I advise you to study further. It is also worth noting that one of the loaders also plays the role of a radio operator, and this is very good, because the loaders have practically no useful perks as such, so it’s worth downloading Radio Interception - this will improve, albeit a little IS-7 review. Well, camouflage and military brotherhood are already standard for most cars in this game.

Optional equipment

Now let's talk about how to select tank IS-7 equipment, because this aspect is very important and is designed to improve our combat performance.

The choice is obvious: , and .

Selecting equipment for the IS-7

Here is another standard, namely: , and . I advise you to use it on IS-7 equipment premium, which is quite expensive, but can significantly increase the survivability of your vehicle in battle. So feel free to bet on your tank, and.

Playstyle on the IS-7 tank

Heavy IS-7 tank is a breakthrough machine and feels comfortable when fighting at short and medium distances. The main and most important tasks of the tank are: systematically pushing through the enemy’s flanks with further access to other flanks and rear areas of the enemy, causing damage, as well as protecting the “abandoned” flanks of one’s team from the enemy.

U IS-7 TTX the armor is so significant that if the tank is properly positioned, we are able to withstand shell hits even from level 10 tank destroyer guns. A player who competently takes up defensive positions on this strand is able to hold back entire directions from being broken through by their opponents. In this case, it is necessary to use strong turret armor, hiding the hull behind all kinds of shelters.

If the body cannot be completely hidden, then it is necessary to install a Soviet IS-7 tank WoT in relation to the enemy in such a position that the latter can see only that plane of the tank’s “cheek”, which is located at a very acute angle:

In this case, we use the corner of the house as cover, exposing the right “cheekbone” of the VLD to the enemy IS-7 WoT at a very high angle. Placing the tank is quite safe, however, the enemy still has the opportunity to penetrate the tank's armor by targeting the NLD.

But in this case, we are guaranteed to be protected from penetration of our armor by enemy shells. Taking cover behind the destroyed tank, we hide the vulnerable plane of the armor, exposing the impenetrable turret and the left plane of the hull armor to attack at a very acute angle. In this case, the tank is able to inflict damage with impunity and hold off the enemy for a long time.

I would like to note that IS-7 World of Tanks alone becomes very vulnerable if the enemy is outnumbered, so constantly make sure that at least one or two support tanks are present in your direction.

It’s impossible not to talk about the dynamics of that car. IS-7 tank USSR Although it is heavy, it is quite mobile, and this should be used when occupying key positions at the beginning of the battle. If one of the flanks breaks through, you can quickly return to the base to knock down the capture, or break through the other flank and have time to capture the enemy base before the enemy.

There are times when we meet head-on with opponents whose guns are faster-firing and can deal more damage than us. In such a situation on IS-7 WoT“clinch” is better - we rest our forehead against the forehead of the enemy’s hull, thereby eliminating the possibility of breaking through the hull of our tank, and direct the crosshair of the gun at the base of the enemy’s gun. This is done in order to prevent the enemy from penetrating small but still existing commander hatches or the roof of the tower with tall tanks. The enemy will most likely hit our gun, but will not cause damage.

If it is impossible to clinch at close range and in the absence of cover, try to look at the enemy at a right angle, without exposing the vulnerable plane to fire, while moving your body to the right and left. This will make it much more difficult to target vulnerable spots and will give us a guaranteed victory in the fight.

Bottom line

The IS-7 is a heavy breakthrough tank. It was simply created to be on the front line, consistently opening up the enemy’s defenses and diverting his attention to himself, opening up new attack opportunities for the allies. Heavy Soviet tank IS-7 World of Tanks lightweight and easy to handle, making it one of the most popular cars in the game. If you play this heavyweight correctly, you will get a lot of pleasure yourself, help your team win, and give the enemy team a reason to think once again whether it is worth having a formidable Soviet in your hangar IS-7 tank!